Saturday, October 26, 2013
Wednesday, October 23, 2013
Monday, October 21, 2013
Art as Performative Enactment
Art as Performative Enactment
“Intermedia only exists or comes into beng as such through
the interaction between objective elements and the subjectivity of the viewer.”
The author claims in the passage that viewer is the one who responsible to
interpret the elements in a piece for themselves. Base on this statement, the
author asks, “What is art? And where does it come from?” in the later
paragraph. I think this is such a huge question that won’t be able to just
answer in one sentences. The author provide what is not necessary to be an art
– the pleasure provoke by aesthetic consciousness. Personally, I describe art
as blank and tasteless. Later the author provide the three concept that Gadamer
build for the origins of the work of art- play, symbol, and festival.
Play:
According to Gadamer, movement is the key of play. It is
interesting the author give out an example of how the relationship works
between game and game players. “The game
is being played through our movements turns to the game play itself though our
movement.” The player was brought to a
higher level of the game. And when the game play for the spectators, the
spectators were also involve in the movement of play.
I think about the sleeper in MOMA.
Actress Tilda Swinton sleeps in a box in MOMA for art
installation. Sleeping is defiantly not an art, but sleeping in a box in front
of a lot of spectators becomes an behavior art in MOMA. I think sleeping is the
“movement” in the play. And the spectators inevitably involved in the artwork,
which makes sleeping an art.
Symbols:
Symbols are the flavors of an artwork, which provoke
emotions and feelings of viewers. I
immediately think of Vivian Maier, a great female photographer. Her photographs
are stunning art pieces. Her works are full of energy and delivering the
massage and feeling of voyaging. Voyeurism is the symbol of her artworks to me.
The people in her photograph, not every
photo, but a lot of them did not aware of the camera when the photo was taken.
She caught the motion of the reality, and since then would the people who in
the camera saw themselves in the most real and subjective way.
Festival(fest):
Work of art works in the community just like the way a
festival does. The work of art unites everyone in the community through its
communicative function. I am totally agreed with the statement. This might
explant the phenomenon of why there are so many garbage movies, which we
clearly know they are intolerable to watch, but we still watch them. Because we
are not care about if the movie we are watching is good at all. We care about
can this movie help us provoke conversations with others. We consume the films,
in stead of enjoy the film.
Response to Readings
In “The Fantasy Beyond Control”, the basic idea is that
interactive systems of media are important to media and the viewer because they
are required to react. At the very end
of the reading, there is an important sentence that describes the importance of
these interactive systems: “Participating personally in the discovery of values
that affect and order their lives, allows individuals to dissolve the division
that separates them from subversive control, and replaces some of the nostalgic
longings with a sense of identity, purpose and hope.” This is important to the
viewers because when they have a sense of purpose, they can better enjoy the
media they are viewing and participating in.
In the
second reading, “Art as Performative Enactment”; the idea of intermedia is
heavily expressed. “In intermedia, the subjective side of the experience is
essential and integral to the work of art.” This sentence is critical in tying
together this reading and “The Fantasy Beyond Control”. What I mean by this is
that intermedia is crucial to providing interactive media where the viewer is not
just viewing the media, but consciously participating in it as well. The
reading verifies this point by stating that, “The viewer has no choice but to
construct meanings on his or her own out of the interactions in consciousness
between different elements; there are no given meanings.” Intermedia is the key
to increasing interactive systems of media, and it will continue to progress
the participation of the viewers.
In this photographer’s galleries, you can find very artistic
photographs that combine hundreds of photos to make one unique photograph. The
photographer uses milk, and in some cases just water, to essentially clothe the
models. In one of his galleries, he recreates popular pinup photographs from
the 1940’s and 50’s. He also uses milk to create stunning affects using their
splashes and the way it flows down the bodies of the models.
Art as Performative Enactment - Response
The article discusses the three major parts in performance art. These three parts are: play, symbol, and festival. The play are the characters and their movements in the piece. The symbols are things that relate to the piece and give it feeling and emotion. The festival is how the piece draws an audience, a community of people that it speaks to, together. These three parts in performance art can also be found in movies thus making movies art as well. There are movements and actions of characters in a film, there are objects, settings, music, etc that all show symbolism in certain scenes of the film. Lastly, movies draw an audience and bring a community of people together. When people see a trailer of a movie on tv that "speaks" to them, something that they find interesting, they go to the movie theater and watch it. These examples show how video is an art.
The emotion of the scene that I've posted from Inception is set through the three major parts of the art. The actions, words, movements, settings, tone of voices, etc of the characters all help in giving the audience the sense of emotion that the filmmaker was trying to portray. The filmmaker's use of symbols also help in adding to the emotion.
https://www.youtube.com/watch?v=iCTAJ00nIlI
The emotion of the scene that I've posted from Inception is set through the three major parts of the art. The actions, words, movements, settings, tone of voices, etc of the characters all help in giving the audience the sense of emotion that the filmmaker was trying to portray. The filmmaker's use of symbols also help in adding to the emotion.
https://www.youtube.com/watch?v=iCTAJ00nIlI
Response to Art as a performative Act.
This is a vary
interesting article talking about how performance is involved in being a form
of art. In this response, I also want to mention a movie--Run Lola Run. (which is mentioned by
Jonah in his response.) At the beginning of the movie, cartoon character and
real character are both involved which is very fascinating. The movie is
containing three similar plots of how Lola helps her boyfriend Manni repay the
100000 marks. Each plot is set in similar environment but different action by the same people, thus different results. For example, Lola would meet the same
people during her run in all o the iterations: a woman carries a baby car, a
man riding a bike, Mr. Meier, her Pappa and a man driving an ambulance.
However, the processes that they meet Lola are different. For example, at the
first iteration, Lola runs through before Meier’s car comes; at the second
iteration, Lola jumps over Mr. Meier’s car; at the third iteration, Lola
crashes to Mr.Meier’s car and figures out the driver is Mr. Meier. I believe
these differences have consequences for each of the three outcomes. For
example, at the first iteration, Lola doesn’t know how to use a gun and Manni
tells her how to manipulate. However, at
the second iteration, it turns out that Lola already knows the way of using a
gun. Therefore, each of the iteration is not separate from each other. But we
also can say that the iterations are separated as although each of the
iterations has parallel plots, three of the iterations have different endings.
I find this is a very good and innovative idea to make a performance video by
introducing a similar plot with different reaction thus producing a totally
different ending.
Besides, I found
a very amazing performance video. The video is making in a totally dark area in
which all performers wear in black but with light on them.
Sunday, October 20, 2013
Performance Art/Fantasy Response and the Stanley Parable
Each invention of new technology
has been followed with new forms of art made possible by that technology. Their
relationship has been present ever since people figured out how to make paint
and canvas. They are intrinsically intertwined and yet also separate entities
in our lives. Especially with the invention of modern technology, such as
televisions, computers, etc., they lead separate yet linked existences. One of
the reasons they lend themselves so well to one another is that the best art,
according to Art as a Performative act,
“tells us something about what it means to be ourselves in the world.
Technology is so linked to each of our lives at this point, that to use
technology or make a commentary on technology is to comment on our lives.
Taking this one step further, one
can make art interactive through use of appropriate technology, such as
tough-screens, joysticks, buttons, and others. This allows people to choose
what to take away from each piece. One of the best recent examples of
interactive art, in my opinion, is the game “The Stanley Parable.” In this
video game, you have the ability to choose exactly where you want to go and
what you want to do. You can choose to either listen to the narrator (who is
hilarious, incidentally) or strike out on your own path and do you own thing. It
is the most interactive game I have ever played and the amount of creativity
that went into making it is astounding. The map, by itself, is enormous and
there are hundreds of different endings, depending on which combination of
choices you make. I have included a link to the trailer for “The Stanley
Parable” which I think is a good introduction to what the game is all about.
http://www.youtube.com/watch?v=Z1S796fXtl4
The Purpose of the Game: Response to Art as Performative Enactment
“The
purpose of the game is simply to be played so that the game becomes master over
the players. Then and only then does the player enter the zone where the game
plays itself through the players” (71).
I found this passage exceedingly interesting
because, for me, it evokes the ‘90s German film Run Lola Run, enhancing the themes the movie toys with. Through an
innovative narrative structure, the film explores the tension between the ideas
of human agency and predestination. To what degree are we in control of our
lives? Do our choices matter, or are they merely the means through which a greater,
divine plan is carried out?
Things
become even more interesting when we consider the movie’s aesthetic design. By
disrupting the space-time continuum and fragmenting reality into “levels,” the
film takes on the feel of a videogame, with the titular hero playing the role
of the gaming avatar (with her shock of red hair, she looks the part too). The
movie’s opening (see below) features a recurring character, here mysteriously
removed from the plot, speaking directly to viewers about “the game,” of which
they are a part of for the next 90 minutes. He lays out the rules then sets the
plot in motion. So the notion of “the game” enters the picture, as well as the
viewer’s participation in the game’s unfolding.
If,
indeed, experiencing art can be thought of as a game, the act of viewing Run Lola Run creates a fascinating
meta-reality for viewers. The film, structured like a game, invites us to
question Lola’s agency in the writing of her own story. Is she the player or,
as her status as an avatar suggests, the one being played? Take a step back,
and we have our role as viewers as outlined by Art as Performative Enactment. According to the article, we as the
audience are “players” in the “game” of the artwork, relinquishing our agency
so that we can then play by the rules of the game. This analysis of the art-audience
relationship fits curiously well with the themes of Run Lola Run; if we are playing by the rules, are we in control, or
is all freedom illusory? With this
question, we take a final step back, mapping the experience of the movie onto our
own reality, perhaps itself a game or artwork with an unknown creator or
artist.
Opening of Run Lola Run:
In the spirit of our upcoming performance pieces, here's a clip from Holy Motors:
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