Monday, March 2, 2015
The Fantasy Beyond Control Yukun
The first thing that came out of my head was magic when it talks about interactive work in The Fantasy Beyond Control by Lynn Hershman. It’s hard to believe anyone in this world doesn’t like magic. It’s a great interactive art but I’m not sure if magic counts for performance art when I try to link this to the other reading. Magic has a fairly low status compared to other forms of theatre. Jerry Seinfeld talked about it, “What is the point of the magician? He comes on, he fools you, you feel stupid, show’s over. You never know what’s actually happened. It’s like, here’s a quarter. Now it’s gone. You’re a jerk.” Unfortunately Seinfeld is right for the majority of magic performances. The issue of magic as an art form is often discussed by magicians, but not so much in the literature on performance arts. Magic is mostly seen as a second rate type of performance art with nothing much to offer beyond frivolous entertainment. Back to the article, one thing that the author mentioned is that “computer systems will eventually reflect the personality and the biases of users. Yet these systems only appear to talk back.” Human-computer interaction is a kind of interactive art. The author thought and interactive media is important because the perceptions became the key to reality. In Art as Performative Enactment, the sequence talked about playing the game attract me,” ‘I am playing the game’; ‘we are playing the game’; ‘the game is being played through our movements’; and finally ‘the game plays itself through our movements.’” This describes the key of playing a game. It shows the interaction between the game and the player as a round way trip. This is a simple piece of interactive art I found that can explain the idea well: https://www.youtube.com/watch?v=VCMhGRyUKaY.
Danielle Rennalls: Art as Performative Enactment
According to the article art as a performative enactment is
an idea developed by Hans Georg Gadamer that consists of three elements; play
(“…perfomative enactment through movement…”), symbol “(…[existence of]
self-presentation that enables self-recognition) and festival/fest (“…enacting
an experience of community in solidarity).
The purpose of all three elements in relation to art as a
performative enactment and essentially what ties them together is the fact that
they possess the qualities of a double-sided sword. In essence these elements
do not work solely in one direction, but rather forwards and backwards
simultaneously. Standing alone these elements lose there meaning, but together
they build off each other creating the concept known as art as a performative
enactment.
Take for instance the element of play. As stated by the
author of this article, “Movement is the key to play – but only secondarily the
movement of the player.” This essentially means that the main purpose of play
is not player’s movement but rather it is the player’s interaction with the
game with the intention of allowing the game to take over his/her movement.
“The purpose of the game is simply to be played so that the game becomes master
over the players…It is proper to say in sequence: ‘I am playing the game’; ‘we
are playing the game’; ‘the game is being played through our movements’; and
finally ‘the game plays itself through our movements.’” This illustrates the
notion of the double-sided sword because the concept of play is not solely one
directional from player to game, but rather works both ways generating a
relationship from game to player as well. Essentially if the player does not
allow the game to take over, they will have no success in their attempt to
embody the movements needed to defeat the game.
Though the notions underlying symbol and festival may be
different from that of play, the concept of needing interaction between the
element, the artist and audience remains the same. Take for instance Steven
Cohen’s performance in 2013 https://www.youtube.com/watch?v=xsx9gtQM8f8,
this is one that I believe represents the element of symbol for it “…calls our
being into question [and] transports us into another order of things…” His
performance is in fact the existence of self-presentation.
Though I would never allow myself to do something so
extreme, it is fascinating the lengths people go create a piece and to embody
the elements of performance art.
Sunday, March 1, 2015
Art as Performative and Fantasy beyond control- Karina
Art as a Performative Act presents Hans-Georg Gadamar ideas
on art. He says that the “truth of art asserts itself when the work engages us
and says something to us about what it means to be ourselves in the world.” The
truth also originates from the three concepts of play, symbol, and festival.
Symbol is by far the most recognized concept of art as art as “I see and have
the thing itself, but only in materials that are not literally the thing
itself”. In performance art, the body is
able to play the role of many symbols through the context that you build around
it or the movement (play) you are making. If the art is a live performance art
such as Marina Abramovic’s piece “The Artist is present”, it highlights the
play and festival components of the art as people are asked to engage in the
piece themselves or are a part of the spectating group. All art has the three
components that Gadamar was talking about, but when the art is an actual
literal performance whether it is live or not, these concepts are magnified
because it calls for the viewer and the artist to be engaged in it on a higher
level.
In the Fantasy Beyond Control, the author really stresses
the importance of interactive media because it calls for more participation
from the viewer. Lynn states “The very act of viewing a captured image creates
a distance from the original event. The captured image becomes a relic of the
past.” Lynn’s importance of interactive media is that it creates a changing
timeline based on the interaction and “replaces some of the nostalgic longings
with a sense of identity, purpose, and hope”. I agree that interactive media
allows us not to get stuck in the past but I feel that some pieces that aren’t
interactive, if done right, don’t get stuck in “nostalgic longings”.
https://www.youtube.com/watch?v=6gYBXRwsDjY
For example, Olivier de Sagazan’s performance piece
recording is a recording with actions
that will never change and it will always be the same, but what he does
completely dissociated me from viewing the video as a video and engaged me
fully. It made me feel uncomfortable to view what he was doing in front of me
and brought me in visually but also emotionally though his outbursts and
actions.
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