Performance art has always stuck me as being one of the most personal forms of art there is, especially art that engages its audience physically. The analogy of a game was what stood out to me the most in the article, as actors in a piece of performance art are actually quite similar to players in a game. There are certain rules that they must follow and the players must "subordinate [their] own goals and purposes to those of the game itself." However, I'm not quite sure I agree with the assertion that "adding an audience does not change anything." I believe it changes things on a few different levels. First, the human factor of a performer must be considered. It is, in my opinion, to completely subordinate oneself to the game; one still has a sense of self, even when performing. Adding a spectator to anything changes the way in which the performer feels and, as a result, how they perform. Second, the audience members themselves, by directly interacting with a performer, assert a very direct influence on the piece. I suppose the author feels that no matter who the players are, the game is the game; that's where I disagree.
In the past, I've always thought that recording performances took something away from the magic off the experience. That being said, I realize now that certain pieces work best (or differently) in front of a camera. We already looked at
Andy Warhol Not Rolling a Joint in class, so I won't post it again, but that piece would have a considerably different feel were it performed live. I racked my brain about performance pieces that worked best on video or film and found myself coming back to Warhol, perhaps just because I'm familiar with his work, but also I think some of his work is an excellent example of filmed performance.
I've included an edited version of Warhol's notorious
Blow Job, since I couldn't find the full 35 minute version.