Sunday, October 20, 2013

Performance Art/Fantasy Response and the Stanley Parable

Each invention of new technology has been followed with new forms of art made possible by that technology. Their relationship has been present ever since people figured out how to make paint and canvas. They are intrinsically intertwined and yet also separate entities in our lives. Especially with the invention of modern technology, such as televisions, computers, etc., they lead separate yet linked existences. One of the reasons they lend themselves so well to one another is that the best art, according to Art as a Performative act, “tells us something about what it means to be ourselves in the world. Technology is so linked to each of our lives at this point, that to use technology or make a commentary on technology is to comment on our lives.
Taking this one step further, one can make art interactive through use of appropriate technology, such as tough-screens, joysticks, buttons, and others. This allows people to choose what to take away from each piece. One of the best recent examples of interactive art, in my opinion, is the game “The Stanley Parable.” In this video game, you have the ability to choose exactly where you want to go and what you want to do. You can choose to either listen to the narrator (who is hilarious, incidentally) or strike out on your own path and do you own thing. It is the most interactive game I have ever played and the amount of creativity that went into making it is astounding. The map, by itself, is enormous and there are hundreds of different endings, depending on which combination of choices you make. I have included a link to the trailer for “The Stanley Parable” which I think is a good introduction to what the game is all about.


http://www.youtube.com/watch?v=Z1S796fXtl4

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