Tuesday, October 7, 2014

Nam June Paik and Video Art

After reading this article, I'm still a little fuzzy exactly what "video art" means.  It seems to me that video art encompasses a new form of art that, because of its basis in a new medium (video), was able to create itself up from nothing.  Video art did not have any boundaries or expectations from its start.  There were no traditions on which video artists had to base their artworks on.  Video art became a way for artists to create a totally new experience for its audience.
I found the article's discussion of Nam June Paik intriguing.  They mentioned that his goal for his artwork was to overwhelm, bother, and "shock" his viewers.  He did not want to give them an experience with artwork that they had had before.  It sounds like his pieces also worked to engage the audience in thinking about and creating a meaning for the art he presented.  One example of his work that I found is a piece called "Megatron/Matrix".  This piece consists of a bunch of screens (being about the size of a billboard combined) that are playing different clips or larger images.  Paik organized them to create a larger image that flowed between the screens, "suggesting a world without borders in the electronic age."  I found this piece especially interesting because, as the description states, there is too much information for the viewer to take in all at once and it overwhelms them.  It seems to me that this was Paik's goal in all of his works and it seems to be a general goal of video art as a whole.  Video art wants to be something completely different from any art that people have previously seen.  If this means that the person will not necessarily be able to handle all of the imagery at once, then that's what needs to be done.

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