In response to Art as a Performative Enactment, the concept
of play had the greatest impact on my understanding of performative art. The
most interesting note was how movement was imperative between the game and the
player, and how we subdue ourselves to the game as the player. This reminds me
of watching a movie and believing in its entirety that the movie is, in fact,
real; I buy into the game, and in the sense of cinema, what the director wants
the audience to believe. In the end, the movement of play unravels itself as
the medium presents itself to the audience. The author notes that the dynamic
being of the medium goes unchanged whether there is an audience or not.
This video
demonstrates a simulation of an actual video game. Unlike the video game
itself, the user cannot control where the pieces of the Tetris should go or
which way they should shape, but the audience gets to interact with the creator
of the video by comparing what they would have done in the game to what
actually happened in the video. This video brings out true realism because it
uses real people as the players in a game that they subdued to or bought into. In addition, the video of the game enforces
the point of movement, from the top of the bleachers to the bottom, also symbolizing
the beginning of the game to the end.
No comments:
Post a Comment