What
stood out to me in the chapter reading was the conflict between finding what
falls into the definition of video art. There is of course videos that are
specifically catered towards expression and has a forward artistic approach,
whereas there are commercialized and more mainstream videos that can be
considered expression of one's self however it is catered towards an audience
looking for entertainment. This somewhat connects to the growing debate today
of whether video games are considered art as well. Of course the broad idea of
creating video games, like most creations of today, is to create revenue.
However, the people who devote all their time to create something they love and
care about express themselves through their creation which in this case is a
video game. It's difficult to find a definite place to draw the line between
art and a piece of product.
https://www.youtube.com/watch?v=8rNeuuUx-SQ
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