Reading the article, I was particularly struck by the
various social dimensions raised, particularly regarding the potential for a
utopian type of egalitarianism with the advent of video art. In the early
years, we see that the availability of affordable camera equipment and the lack
of formal norms allowed the empowerment of outsider usually excluded from the
more traditional forms of media. However, as it has evolved, I think it has lost
much of its egalitarianism. Granted, it is easier than ever for anyone to make
video art. However, as the platforms to distribute that art have become more
and more corporatized (i.e. YouTube), it becomes harder to reach an audience
outside of one’s niche. The search parameters on many video hosting sites favor
the videos that are popular. The videos that are popular are more often than
not those that are produced and consumed by the status quo. This is explained very well in this mini-course about social media. Relatedly, I was
struck the statement: “the history of video art, unlike the history of painting
or sculpture, cannot be rewritten with reference to ‘seminal’ or canonical
works.” So often what comprises the canon in terms of art or literature is
determined by a specific cultural majority. For example, the books that
comprise the majority of the canon of American literature are those that
espouse “American” ideals—individualism, perseverance, hard work. However, the
origins of these values are strongly tied to categories of race, sex, class.
Although the genre of video art claims to resist canonization, as seen in one
it is popular, the values which add to popularity are oftentimes the same which
determine the canon in other genres.
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