Wednesday, October 2, 2013

Response to Origins of Video Art

The Origins of Video Art discusses the history of videography over approximately the last 100 years, which covers periods of technological advances, social activism, and many different art forms. The author focuses on the relationship between video as an art medium and the relationship and developing video imaging technology. I found the parts about technology changes most interesting because I am more fascinated by the behind the scenes work involved in video art than the art itself. I think the editing techniques that have evolved out of technical capabilities are truly magnificent. The author points to broadcasting, consumer electronics, and video surveillance (just to name a few) as some of the commonplace uses of video. The author goes on to discuss how one artist, Paik modified circuitry of televisions as a form of art in an exhibit. His exhibit sounds incredible and unique. The idea of the same broadcast simultaneously playing with different aspects is really fascinating. It has a way of playing the mind and demonstrates how I light distortion changes how the viewer interprets the piece. Since this piece debuted back in 1963, I was intrigued about Paik’s more modern works, which led me to the internet.

This video shows Puik’s Electronic Superhighway from 1995- also shown here (http://americanart.si.edu/education/rs/artwork/) . According to the caption of this video, this piece is displayed in the National Portrait Gallery (I was actually there this past summer!)- though I don’t recall seeing it, so it may not be displayed anymore. Nonetheless, the piece reminds me of the one describe in The Origins of Video Art, except this piece has way more than 20 TVs. I think it’s a fascinating contrast at how TV has advanced and also how the uses of video art vary across America.  I recognized that our thoughts about places are largely formed by what we hear and see about them in video- Oklahoma is a great example of this. Conversely, the video art forms that represent each area put a face to that demographic and communicate it to the world. All in all, video art has a larger global affect than just passing time. 

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